![]() My normal character selection tends to be a warrior tank of some kind that rushes into battle without much of a thought - so going against the grain would be an interesting adventure. I let the team choose their characters first, and I went with the wizard because it was female, had an immunity to magical sleep, and an advantage against being charmed. This allowed us to immerse ourselves in the experience without the initial level-up phase. He gave us pre-generated starter characters for those of us not up-to-date with the latest Fifth Edition. I was particularly excited about the storytelling aspect, as it gave us a chance to improvise and think on our feet together - two must-have characteristics for Developer Advocates and Technical Community Managers.Īdam built the one-shot campaign for us and joined in as our Dungeon Master. I especially liked that he incorporated key aspects of our roles within HashiCorp, such as good communication, collaboration, problem solving, and storytelling. ![]() ![]() The campaign was custom-built by VP of Developer Relations, Adam FitzGerald, who incorporated the HashiCorp portfolio, principles, and some lovely cameos from members of our leadership team. ![]() The Dungeons & Dragons campaign was great for the rest of us, who wanted more time together engaging in conversation. ![]()
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